HOME
PROGRAM
TEAMS
RULES
DRAW
REFEREES
MEDICAL
TRAVEL
SPONSORS
REGISTER
CONTACT
US
'05 REPORT
LINKS
|
BONDI TENS 2008 - TOURNAMENT RULES
Tournament Rules & Laws
The format of the Draw
1. There will be 24 teams in three pools of six teams. Each team will play 3 teams in their pool.
2. All decisions regarding the seeding of teams shall be the sole responsibility of the Tournament Organisers of the Woollahra Colleagues Rugby Football Club.
3. Play will commence with the teams in each pool playing against each other.
4. On Day 1 the team listed first in the programme will kick off, defending the Bondi Beach end. On Day 2, the team captains will toss a coin with the referee during half-time of the preceding game.
5. In each pool game, two points will be awarded for a win and one
point per team in the event of a drawn game. No extra time to determine
a winner will be played in pool games.
6. On the completion of the pool games there will be two knockout
competitions and one play-off:
Cup Championship
The first and second placed teams in each pool will go forward into the quarter-finals of the Cup Championship. Teams below 1st and 2nd in each pool will be ranked from 7th to 24th based on Net Points Scored. Teams ranked 7th and 8th will progress to the Cup Championship quarter-finals.
Plate Championship
Teams ranked 9th to 16th will go forward into the quarter-finals of the Plate Championship.
Bowl Championship
Teams ranked 17th and 24th will play off for the Bowl Championship.
7. In deciding the most successful team in each pool at the end
of the pool games, if two or more teams in any pool have
the same number of points awarded to them under rule 5 above,
the winner shall be decided as follows:
a. The team that has scored most tries in their pool games shall
be the winner. If after (a) the teams are still tied, then:
b. The team that has scored the most converted tries in their
pool games shall be the winner. If after (a) and (b) teams are
still tied,
c. The team which has the highest difference of points "for" minus
points "against" in their pool games shall be the winner.
In the event that the teams are still tied on the basis of (a),
(b) and (c) above, the winner shall be determined by the tossing
of a coin.
Composition of the Teams
1. Each side shall comprise 10 players selected from a team of a maximum of 15 players, who must all be registered before the start of play. On Day 2, up to 5 new plays may be registered as replacements, but at any time no more than 15 players will be eligible to play.
2. Within the constraints of the 15 registered players, a team may change its playing side from game to game and players may be replaced on an unlimited rolling substitution basis. No replacement shall take place without the express permission of the referee. The replacing player shall first report to the Touch Judge who will bring the replacement to the attention of the referee.
3. A team that has less than 15 players because of injuries may borrow reserve players. They can borrow only players that have been registered prior to the event, from teams that have already been eliminated from the Tournament, such teams being either in the same or lower level of the tournament (i.e.Cup, Plate or Bowl Championship). A reserve player may only be used as a replacement in a match and only after all members of the team originally registered have been deemed unfit to play, and must be retained in that team for the remainder of the Tournament unless he is injured.
4. No persons shall enter the playing area during a match except
medically trained persons who may enter at any time to tend to an
injured player. Team members acting as water-boys may enter the playing
area during a stoppage in play but only with the permission of the
referee. They should wear some form of distinctive clothing to identify
themselves.
Timings of the Games
1. The duration of all pool games on the first day and quarter-finals on the second day will be 7 minutes each way with a two-minute interval.
2. The semi-final games will have 9 minute halves and a three-minute interval.
3. The duration of the finals of the Cup and Plate Championships will be 12 minutes each way with a three-minute interval.
4. When there is a tie at full time in any of the games in the Cup, or Bowl Championships, extra time will be played. No toss of a coin will take place. Such extra time will be in periods of five minutes. Teams will change ends without an interval. The side that first kicked off will do so in the first period of extra time. Any subsequent kick off's, as required, will then alternate between the sides. The team first scoring points in extra time will be declared the winner and the game will end.
10 A-Side Law Variations
The Tournament will be played under the Laws of the game of Rugby
Football as framed by the International Rugby Board, with the following
amendments:
1. Rules for the tournament shall follow the spirit of the Laws for
Seven-A-Side, i.e.
a. The team that scores shall restart;
b. All kicks at goal and at the kick-off shall be drop kicks; and
c. All "infringements" by a team taking a kick-off/restart,
shall result in a free kick to the opposition;
2. Law 9. B. 1 (c) shall be amended to read "After a try has
been scored, the scoring team has the right to take a drop kick at
goal, on a line through the place where the try was scored.
3. Law 9. B. 1 (e) shall be amended to read "The kicker must
take the kick within 40 seconds of the try being scored."
4. Law 9. B. 3 (a) shall be amended to read "The opposing team
must immediately assemble close to their own 10 metre line".
5. Law 13. 3 (c) shall be amended to read "after a score the
scoring team kicks off with a drop kick which must be taken at or
behind the centre of the half-way line"
6. Laws 13. 4 and 13. 8 to 10 shall be amended to read to the effect
that all infringements by the kicker or his team at a kick off will
result in a free kick awarded to the opposing team at the centre
of the halfway line, viz.
a. Law 13. 4 Player in front of the ball at kick off;
b. Law 13. 8 Kick off under 10 metres and not played by an opponent;
c. Law 13. 9 Ball goes directly into touch;
d. Law 13. 10 Ball goes into in-goal where it goes dead or is immediately
made dead.
7. Law 20. 1 (f) shall be amended to read "The scrum must have
five players from each team at all times" and the exception
(to allow less than the normal number) is deleted.
8. Law 21. 3 (a) Penalty Kick shall be amended, so that if a team
elects to take a penalty kick at goal, a drop kick must be used (i.e.
no place kicks). The kick must be taken within 40 seconds of the
nomination to kick at goal.
Sending Off and Sin Bin
1. A player sent off by a referee, under Law 10, will not play again
in the Tournament. The referee will send a written report to
the Constituent Body of Rugby Union to which the player's team
and the player belong.
2. Temporary Suspension (Sin Bin): The Sin Bin shall be used throughout
the Tournament by referees. A player who is sent to the Sin Bin will
be suspended from play for a period of 3 minutes of actual playing
time. The player shall return to his team bench and await permission
to rejoin the game after the three minutes of playing time has expired.
The rules of the tournament, including their interpretation and any additional
rules, are at the sole discretion of the tournament organisers of Woollahra
Colleagues Rugby Football Club, whose decisions shall be final.
|